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Plenty of anime boob games, sure, but not so much with hot dudes getting it on. Robert Yang is trying to change that. Yang's gained a fair amount of notoriety over the years with experimental games like dick pic sim Cobra Club , naked man latherer Rinse and Repeat , and car sex game Stick Shift. He uses video games to explore sexuality through mechanics rather than, say, lengthy storylines or throwaway fan service. Or, as Yang puts it, "I feel like my games earn their dick.

Radiator 2 is a compilation of games about consensual spanking, suggestive popsicle licking, and doinking your car. It might sound kinda silly, but Yang's reason for putting his games on Steam — a platform that's sometimes hostile to non-traditional games — is per cent serious.

How has Radiator 2 been received on Steam so far? It's surprisingly going OK. It's at 85 per cent positive views. That's something positive reviews or something, something reviews total. A lot of people are just having fun with the Steam reviews, saying "This game made me gay. This game, my girlfriend saw me playing it, and then I played it more.

That's OK, I'll tolerate those. I'll take what I can get. Yeah, it is that kind of other thing. I feel like the idea of being "made gay" is losing its meaning, though. As a gay person, I don't want to take away the politics of being gay. But it seems a lot more common or widespread to say video games made them gay for certain characters or something than it was before. A lot of that fandom is pro gay, pro-LGBT people talking about how gay they are for these characters.

That's their way of expressing love for this licensed property or image or whatever. I guess I'm OK with that, that's not the worst thing. I think that's kind of what games and video games and comics, a lot of those uses of language are merging in this weird way that I haven't really figured out yet. It does feel like a normalization of the idea of being like, "Yes, I'm attracted to this person who is the same physical sex characteristics as me, and I'm OK with stating it out loud. I'd say that's a good way of describing the trade off there, or the stakes of talking like this.

Yeah, it normalizes it but it also trivialises it. I guess that's the age old conundrum with identity and assimilation. You've said your goal with Radiator 2, more than anything, was just to have a game of this sort on Steam. You weren't quite as concerned with the overall reception of it, as much as that it would be there. What did you mean by that? By that I mean that, I've said before that I feel like with a lot of these gay sex games I've been making, not that many people actually play it.

Most people just watch a YouTube video of it, or read about it, or something. I was trying to apply that same kind of philosophy to this new release on Steam, where I feel like not that many people actually going to play it, or at least I wasn't predicting that many people that were going to play it.

To me, it was more important to be a gesture, to just be there to have a store page there, to know that these games are there. That's what I meant. How effective are the tools that you have to moderate your Steam forum? Are they fairly basic or can you exercise a pretty decent degree of control within the whole thing? I wish I could delete the Steam forum for my game, but Steam forces you to have a forum so I have to keep it there.

I'm reluctantly checking in every few days or so, or once a day to moderate and delete reported posts. I'm definitely getting my share of homophobia. Not as much as I expected, though. The tools are OK. People can report posts and then as the moderator, I get to see a list of all those reported posts and then take action.

In my case, I'm usually just permanently banning people instantly without any appeal or care. The weird thing about that is, though, when I ban them, Steam sends them a message that they're banned.

Then they can privately message me back about the ban, which is weird. It's like when I ban them, Steam is like, "OK, well here, have a private, personal channel to this person who just banned you. It's kind of weird. There's this mentality on Steam forums where, if someone is doing even basic moderation, they're somehow curtailing free speech or whatever.

People get really up in arms about that. Have you experienced anything like that? That's how homophobia and racism get dressed up as. That's not homophobic, they're just exercising an opinion. Me banning you from this little message board of my game is not preventing your political participation in society.

I think of it as, "You're being gross to people and you're creating abuse with all these people. I don't want it here, so I'm going to ban you and delete your post. Before you released Radiator 2 on Steam, how were the individual games received? What did people think of them in various other corners of the internet? I would say the biggest reactions I noticed were usually from YouTubers and Let's Players who would usually play my game. My games are, to put it mildly, interesting looking.

You don't really know what's going on, but on the other hand, you also totally know what's going on. They're very scrutable or knowable, at least on the surface layer. I think that made them perfect for a lot of YouTube people to play them. I think it was kind of split between a lot of YouTubers going, "Oh, I don't know what's going on, aren't video games crazy? The shtick I really didn't like, though, was people would be, again, cultivating that machismo, masculine kind of thing.

Like, "Oh, I'm not gay. I'm going to play this game and then I'll cut to a webcam feed of me vomiting or doing a spit take or something. I was less OK with that, but at the end of the day I also have to accept that I don't control how my games get received or performed or anything.

That's kind of the nature of video games. I have to share control with the player, even if the player is gross and does stuff I don't like. How do you design in response to the knowledge that YouTubers will be broadcasting and commentating over your games?

I'm like, "Fine, I'm just going to put a giant dick in this game, and then you won't be able to put it on YouTube. How do you like that? Well, here's a game you can't profit off. In Rinse and Repeat, I censored the penises. I'm still, every day, thinking about, with these new games I'm making, that trade off.

Like, should I make this good for YouTube? No, I should make this hard to understand unless you're playing it. No, I should make this easily visible and understandable. So yeah, a lot of it is that kind of friction. I'd like to say I'm not really spiteful, I'd like to say that I'm OK and happy for their success and getting all the ad money off my game for free and retelling all of my jokes. But yeah, I guess that's what I've been doing in response. Do you think that you'll do another collection like this for Steam in the future, like with Cobra Club and some of the games like that in it?

I'm pretty sure Cobra Club will not be allowed on Steam. Rinse and Repeat, I think will barely get into Steam. Seeing as it's banned on Twitch, I don't really know what the chances are. These three games in Radiator 2 are all fairly tame. That was another reason why they're bundled together. There will probably be a Radiator 3 of three more sex games, though. There's an odd dichotomy on Steam in that there are a lot of increasingly risque sex games involving extremely busty women.

But then, something like Cobra Club — in all its dicktacular glory — might not be allowed at all. There's very few games with dicks. I have a mental database of this all. That PlayStation game, Order , there's one second we see a dick. In Far Cry 4, there's a split second where you see your own dick.

It's all very brief, like "Oh, did I see it? Did I not see it? Ooh, this game is so edgy," a little bit. Right, and they're not at all sexualized.

Video by theme:

Sleepover Black Monkey Pro Part 1 (I Have Bad Engrish I Think?)



Play online gay sex games

Plenty of anime boob games, sure, but not so much with hot dudes getting it on. Robert Yang is trying to change that. Yang's gained a fair amount of notoriety over the years with experimental games like dick pic sim Cobra Club , naked man latherer Rinse and Repeat , and car sex game Stick Shift. He uses video games to explore sexuality through mechanics rather than, say, lengthy storylines or throwaway fan service. Or, as Yang puts it, "I feel like my games earn their dick. Radiator 2 is a compilation of games about consensual spanking, suggestive popsicle licking, and doinking your car.

It might sound kinda silly, but Yang's reason for putting his games on Steam — a platform that's sometimes hostile to non-traditional games — is per cent serious. How has Radiator 2 been received on Steam so far?

It's surprisingly going OK. It's at 85 per cent positive views. That's something positive reviews or something, something reviews total.

A lot of people are just having fun with the Steam reviews, saying "This game made me gay. This game, my girlfriend saw me playing it, and then I played it more. That's OK, I'll tolerate those. I'll take what I can get. Yeah, it is that kind of other thing. I feel like the idea of being "made gay" is losing its meaning, though. As a gay person, I don't want to take away the politics of being gay. But it seems a lot more common or widespread to say video games made them gay for certain characters or something than it was before.

A lot of that fandom is pro gay, pro-LGBT people talking about how gay they are for these characters. That's their way of expressing love for this licensed property or image or whatever. I guess I'm OK with that, that's not the worst thing. I think that's kind of what games and video games and comics, a lot of those uses of language are merging in this weird way that I haven't really figured out yet.

It does feel like a normalization of the idea of being like, "Yes, I'm attracted to this person who is the same physical sex characteristics as me, and I'm OK with stating it out loud. I'd say that's a good way of describing the trade off there, or the stakes of talking like this. Yeah, it normalizes it but it also trivialises it. I guess that's the age old conundrum with identity and assimilation.

You've said your goal with Radiator 2, more than anything, was just to have a game of this sort on Steam. You weren't quite as concerned with the overall reception of it, as much as that it would be there.

What did you mean by that? By that I mean that, I've said before that I feel like with a lot of these gay sex games I've been making, not that many people actually play it. Most people just watch a YouTube video of it, or read about it, or something. I was trying to apply that same kind of philosophy to this new release on Steam, where I feel like not that many people actually going to play it, or at least I wasn't predicting that many people that were going to play it.

To me, it was more important to be a gesture, to just be there to have a store page there, to know that these games are there. That's what I meant. How effective are the tools that you have to moderate your Steam forum? Are they fairly basic or can you exercise a pretty decent degree of control within the whole thing? I wish I could delete the Steam forum for my game, but Steam forces you to have a forum so I have to keep it there. I'm reluctantly checking in every few days or so, or once a day to moderate and delete reported posts.

I'm definitely getting my share of homophobia. Not as much as I expected, though. The tools are OK. People can report posts and then as the moderator, I get to see a list of all those reported posts and then take action. In my case, I'm usually just permanently banning people instantly without any appeal or care. The weird thing about that is, though, when I ban them, Steam sends them a message that they're banned.

Then they can privately message me back about the ban, which is weird. It's like when I ban them, Steam is like, "OK, well here, have a private, personal channel to this person who just banned you.

It's kind of weird. There's this mentality on Steam forums where, if someone is doing even basic moderation, they're somehow curtailing free speech or whatever. People get really up in arms about that. Have you experienced anything like that? That's how homophobia and racism get dressed up as. That's not homophobic, they're just exercising an opinion.

Me banning you from this little message board of my game is not preventing your political participation in society. I think of it as, "You're being gross to people and you're creating abuse with all these people. I don't want it here, so I'm going to ban you and delete your post.

Before you released Radiator 2 on Steam, how were the individual games received? What did people think of them in various other corners of the internet?

I would say the biggest reactions I noticed were usually from YouTubers and Let's Players who would usually play my game. My games are, to put it mildly, interesting looking. You don't really know what's going on, but on the other hand, you also totally know what's going on. They're very scrutable or knowable, at least on the surface layer. I think that made them perfect for a lot of YouTube people to play them. I think it was kind of split between a lot of YouTubers going, "Oh, I don't know what's going on, aren't video games crazy?

The shtick I really didn't like, though, was people would be, again, cultivating that machismo, masculine kind of thing. Like, "Oh, I'm not gay. I'm going to play this game and then I'll cut to a webcam feed of me vomiting or doing a spit take or something. I was less OK with that, but at the end of the day I also have to accept that I don't control how my games get received or performed or anything.

That's kind of the nature of video games. I have to share control with the player, even if the player is gross and does stuff I don't like. How do you design in response to the knowledge that YouTubers will be broadcasting and commentating over your games? I'm like, "Fine, I'm just going to put a giant dick in this game, and then you won't be able to put it on YouTube.

How do you like that? Well, here's a game you can't profit off. In Rinse and Repeat, I censored the penises. I'm still, every day, thinking about, with these new games I'm making, that trade off. Like, should I make this good for YouTube? No, I should make this hard to understand unless you're playing it. No, I should make this easily visible and understandable. So yeah, a lot of it is that kind of friction. I'd like to say I'm not really spiteful, I'd like to say that I'm OK and happy for their success and getting all the ad money off my game for free and retelling all of my jokes.

But yeah, I guess that's what I've been doing in response. Do you think that you'll do another collection like this for Steam in the future, like with Cobra Club and some of the games like that in it?

I'm pretty sure Cobra Club will not be allowed on Steam. Rinse and Repeat, I think will barely get into Steam. Seeing as it's banned on Twitch, I don't really know what the chances are. These three games in Radiator 2 are all fairly tame.

That was another reason why they're bundled together. There will probably be a Radiator 3 of three more sex games, though. There's an odd dichotomy on Steam in that there are a lot of increasingly risque sex games involving extremely busty women.

But then, something like Cobra Club — in all its dicktacular glory — might not be allowed at all. There's very few games with dicks. I have a mental database of this all.

That PlayStation game, Order , there's one second we see a dick. In Far Cry 4, there's a split second where you see your own dick. It's all very brief, like "Oh, did I see it? Did I not see it? Ooh, this game is so edgy," a little bit. Right, and they're not at all sexualized.

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4 Comments

  1. It's like when I ban them, Steam is like, "OK, well here, have a private, personal channel to this person who just banned you. I think a lot of people would recognise that if you're at E3, you have a job to do and it sucks to do that job even though all this other stuff is going on outside of that job, and that feels weird and maybe even inappropriate.

  2. The boobs in Ladykiller are exquisite, they are very well rendered and drawn. I'd like to say I'm not really spiteful, I'd like to say that I'm OK and happy for their success and getting all the ad money off my game for free and retelling all of my jokes. They might feel weird about that and they might not sell that many copies.

  3. I have to share control with the player, even if the player is gross and does stuff I don't like.

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