There are days in a year: The plan was every quarter there are exams for an entire week. You would need a certain amount of points of intelligence to get good grades.
Of course there will be questions for the player on the exams that could help boost the grade. Athletic is needed for sports events. There are also a few options to make good play but to do well you would need athletic.
How well you do in these events will then increase relationship points with multiple characters ala Harvest Moon style. Finally charm will give you extra relationship points.
The stats points would then trigger bonuses on your actual fighting stats as they increase. I really do, like how your not really restricting gameplay, and that's really nice. I think that's great. And I'm gonna really get this system if its persona inspired. There is a quiz in the beginning that not only picks out the guy you meet on the beach but also your charm int atheltic lvs.
You can choose sword shield magic in the dream which changes your stat growth. The point values for each of these parameters aren't set in stone yet. I don't think you should get rid of that, I actually like it, and that it gives bonuses in your battle stats and all of that I just really love the system.
I remember that part from kindgom hearts I always chose the staff or the sword XD. The problem here is pacing.
I know every experienced gamer spends the beginning maxing their stats. Do you think it takes the fun out of the game. I don't think that takes the fun out of the game. For example in Persona 3 I'd max out my stats Very fast might I say so myself 8D and then I'd do the social links I'd like, and still fought and trained and did everything I wanted to do.
It's not boring if you have more things to do, like you raise a stat then you go do whatever Should the game force the player to pace or reward the player for pacing? You should REWARD the player for pacing, that makes people feel acomplishe you know, like in Persona 3 you'd get stuff if you had the best grades, It DID make me feel acomplished with everyone just saying "Wow, she's so cool! The game does go by seasons, I call it stages. Stages are separated based on plot events, hence its less predictable.
Main events are scripted on certain days, the Garden Festival in January for example would trigger the event in the demo. Once the stage pass and you missed the route event its not possible to get the best ending. Route events will always trigger before hangout if the player has enough relationship points. Some hangout events require other routes to be at a certain point. Like you may need to hang with Riku and Sora to get a joint hangout event.
So if you ignore Roxas for example til the last month, don't expect to get as many events. Best endings are triggered by completing all route events of the character, its okay to miss hangout events.
Visually Destiny Island is quite tropical and tends not to change with the season. Yeah a lot of time was spent planning ;v; but planning is very important, you can't write game mechanic without it That's a nice idea, and planning IS a good thing, I'm just lazy and improvise my way through whatever XD. So you're doing really good, and I expect good things from this game, fan game dating sim or not!