Edit Junpei Iori is one of the protagonist's friends. Junpei feels insecure and often hides this with humor and boasting. His insecurities lead to jealousy toward the protagonist.
Junpei fights with a two-handed sword, but wields it more like a bat due to his lack of combat training. Like most of the playable characters, Junpei is a student at Gekkoukan High School , and has been in Yukari's class before. Akihiko Sanada found him during the Dark Hour , crying and disoriented in a convenience store.
Junpei is glad to join the team, as it gets him away from his alcoholic father, whom he resents. Junpei fancies himself as a ladies man and has a somewhat dirty mind. He makes quick and inaccurate assumptions about the protagonist and Yukari's relationship, when she mentions 'last night. On vacations, he attempts to pick up the local women, usually dragging his guy friends along.
Junpei is eager to fight, because playing hero makes him feel important. He commonly neglects his school work and uses SEES to boost his low-self esteem. Junpei acts recklessly, often attempting to prove himself to his teammates. Junpei resolved by Chidori's death. Chidori sacrifices herself and uses her Persona to restore Junpei to life. Chidori's residual power remains with Junpei, allowing him to regenerate health over time.
Junpei becomes more focused due to her death, and decides to be the best man he can be. Chidori will be seen in the hospital, alive but with little memory, only recalling someone in her dreams, which is presumed to be Junpei. Junpei, along with Yukari and Fuuka, cry in happiness to see such a thing. According to the doctor that looked after her, her mysterious revival is likely to due to the flowers he placed on her as a sort of memorial.
Apparently, whenever the flowers threatened to wilt, Chidori would revive them using her own life. The doctor theorizes that the flowers may have given Chidori back her life due to the numerous times she had revived them. Later, back at the dorm, it's possible to find Junpei crying in a corner away from the others. Sobbing, he says that he's crying out of joy because today is the happiest day of his life. Junpei can only be friends with the female protagonist because of how he feels towards Chidori.
During some point of his social link, Junpei found out someone was taking candid photos of the female protagonist, and he subsequently helps her find the culprit.
Link is maxed, Junpei will give the female protagonist a pig key holder, an item he used to keep his house keys. Since he moved to the dorm, he had kept his house keys with him, due to the circumstances involving his father. The Answer Edit When Junpei becomes trapped in the dorm, he and Koromaru form an independent party to search for supplies in the Abyss of Time. Aigis ends up discovering a supply route before Junpei, which causes his party to disband. Junpei then becomes playable again.
Unlike Yukari, Junpei isn't bothered by the thought of returning to fight the Shadows. In Antenora , when the player opens the door leading to the flashback about Junpei's past, the player sees him taking a stroll at Paulownia Mall to forget about his depressing coexistence with his alcoholic father. There he, by chance, meets Koromaru and gets along easily with him. Two school partners then appear and invite Junpei to have some drinks at the Escapade Club, but he rejects their proposal since he's not still the legal age to drink and, besides, he wasn't in the mood because of his father.
After the flashback he tells Aigis that his father has slightly overcome his addiction, but he still drinks a fair amount of alcohol. He tries to calm everyone down and solve the problem without the need for battle. When this fails, he forms a team with Koromaru to battle Aigis and Metis for the keys.
When the pair are defeated by Aigis, they become two of the torches that surround the arena, along with Akihiko and Ken and is later followed by Yukari and Mitsuru. After the True key is forged, Junpei and the rest of SEES decide to open the door that leads to the past Paulownia Mall, where they find a giant door that leads to the moment in time when the protagonist sealed Nyx and they encounter Erebus.
He is the coach of the little league and one of the Shadow Operatives Auxiliary Team reserve team. After giving a good speech and advice to the team despite their loss, he dozed off in the train, tired. He was then daydreaming that he won the WBC World Baseball Championship for his team and proposed to Chidori, only to be woken up by the conductor at Inaba Station, telling him this is the last stop.
Coincidentally, Yukari calls him and she was surprised that he's in the same location where her, Ken, Koromaru, Labrys and Kikuno are headed and tells him to wait for them at the station but his phone's batteries dies.
He decides to head to the convenience store, thinking that it's a good place to charge his phone and get a snack. But his luck worsened when the red fog appears and he has to fight Shadow Yukari and he ends up being mocked by General Teddie for being a yapping idiot and also a mook when he wins. Soon he decides to find his friends and end up with some misadventures. Junpei's leitmotif is called "Mr. His cross necklace was sent by Chidori. Playstyle Edit Junpei is a hard-hitting character with the capability to use Trismegistus to set up for several wall bounce combos.
Swapping out his two-handed sword for a bat, Junpei's moves are more baseball-based and have the ability to reflect certain projectiles with a precisely timed swing. He can also summon Trismegistus overhead and use fire moves to control the distance between him and the enemy. However, while he does have multiple tactical options, he can be limited by his average attributes. Junpei's battle style is greatly influenced by the baseball scorecard right next to his SP Gauge; understanding how to use this is key to Junpei's gameplan.
Every time Junpei manages to hit his opponent with his bat, he gets a single, or a runner on a base. In the same way, reflecting projectiles with the bat counts as a single as well. This continues until he gets a runner on all bases, after which hits get a runner back to home base, thus scoring a run and adding another point to his scorecard. Each run scored progressively gives Junpei the capacity to deal more damage per hit.
In addition, the number of runs he scores is kept between rounds. Once the scorecard reads 10 runs, he automatically activates his install, Victory Cry, when his current combo ends which, upon activation, will stay with him until the end of the match. Victory Cry, other than giving him an overall boost and slowly regenerating his HP not unlike Spring of Life , will make bat hits as Clean Hits which will increase untechable time, which gives Junpei more room to perform combos.
While this should mean that after 13 hits have been made with the bat, Junpei is at maximum power, there are other factors to consider. When Junpei gets tagged with an attack or a combo, he receives an out, with three outs clearing the runners from their bases, forcing Junpei to fill the field again to continue scoring points.
In addition when Junpei whiffs his bat, he gets a strike, with three strikes resulting an out. But when Junpei's bat gets blocked, Junpei gets a ball with 4 balls giving him a runner on base. When using his Supers, Junpei is able to allow the runners to all score points, after which he himself scores a home run. Thus at the price of his runners at their bases, Junpei can further advance toward his quota.
Shadow of the Labyrinth Junpei's co-op attack is a single powerful hit against the target.