PC versions[ edit ] RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor tilesets are called chipsets in pre-XP versions , a simple scripting language for scripting events, and a battle editor.
All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants. Despite being geared towards creating role-playing video games , the engine also has the capability to create games of other genres, such as adventure games see Yume Nikki or visual novels with minimal tweaking.
Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. However, it does not have a noticeable limit of 'sprites'.
Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles.
This limit however is rarely a problem normally , and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.
RM2k games can be ported to RM2k3 but not back to RM2k, the conversion is permanent , and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super NES.
However, many normal, simplified features present in RM2k 3 have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at x resolution though games made in it run at x , while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size there is no specific image size regulation for sprite sheets and other aspects of game design.
Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds Battlebacks.
Both characters and enemies had static battle sprites, and the interface was quite simple. In this new maker, the interface is more user-friendly, allowing new users to create games with ease.
The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler "blocky" style.
The battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.
It was later made available through Steam , and is also now available as a physical CD. Battle backgrounds were re-introduced, and are separated into top and bottom halves.
Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. Completed games can also be played on a mobile device. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card.
However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker. The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Items were all inclusive; Weapons and Armors were created in the Items interface.
The types of items were as follows: None mainly used for Key Items , Weapon, Armor, Key up to 8 sub types , Magic for binding Magic created in the Magic interface to an item , Healing, and Food which raises stats and more interestingly, EXP or Experience Points in which this particular software is the only one of the series to do so natively. Events were a separate save file from the System file, and are referred to as Scenario files.
This is how the user could make multiple parts to one game, provided the user had enough memory cards and card space to create the files. While it remains portable on a small screen, users can create games on-the-go and also download games to play as well. English versions[ edit ] Historically few versions of RPG Maker have had official English releases, however each Windows version of the software has in some form been subject to unlicensed distribution through the internet. Games made with RPG Maker Since its first release, the series has been used to create numerous titles, both free and commercial.
According to PC Gamer , it has become "the go-to tool for aspiring developers who want to make a game and sell it", due to being "the most accessible game engine around".